3/31/2023 0 Comments Dark souls 2 infuse![]() ![]() Various armor pieces grant varying levels of Bleed Resist. Since 1000 points of any magical or elemental defense equals immunity, Bleed buildup cannot be completely nulified, with the exception of blocking with a shield. Combined with a hidden stat of 100 points, Bleed Resist can reach a maximum of 990 points. Innate Bleed Resist caps at 200 points, when both stats are at 99.īleed Resist is capped at 890 points. Bleed Resist will increase steadily until a soft cap of 140 Bleed resistance is reached, after which any further increases will be much slower. Bleed Resist can be increased incremetally through leveling both Faith and Adaptability. Innate Bleed Resist describes the value of the player's Bleed resistance when not influenced by any outside factors, such as armor, spells or consumables. Bleeding foes' max HP is lowered.īleed Resist governs how robust the player is against Bleed buildup. Tipped with finely sharpened arrow heads. However, if the knife can cause bleeding, the target's max HP will be lowered.Īrrows that cause bleeding. This simple weapon is easily utilized, but has limited range and deals little damage. Its sharp blade is intended to cause bleeding rather than simply inflict damage. Bleeding foes' max HP is lowered.Ī throwing knife. Applies bleeding effect to right-hand weapon. They cannot be purchased from anyone, making them very rare.Ī jar of carnivorous plant secretions. Lacerating Arrows deal a flat Bleed buildup value of 300, plus their physical damage. They can be purchased from Laddersmith Gilligan for 350 souls each. Unlike weapon buffs, the Bleed buildup of Lacerating Knives can scale based on the Bleed BNS value. Applying this buffs result in the weapon taking on a red glow. If the weapon has an innate Bleed effect, the buildup is stacked and thus more powerful. This buff does not scale with the Bleed BNS, rather applies a flat bonus based on the weapon's original Bleed buildup. Most weapons can be given the ability to deal Bleed buildup temporarily through the use of Bleeding Serum. In an attempt to stave off the curse, King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves. Those who are especially adept assassins are often hired as bodyguards. An indication the wearer belongs to the war god, and nothing more. Ring given to members of a bloodthirsty covenant. Both of these items can be worn together, which would provide double the bonus. The bonus granted from these items can vary depending on what type of Bleed weapon is equipped, be it innate Bleed, infused Bleed or both. There are two pieces of equipment that can grant a flat bonus to the Bleed buildup stat on Bleed weapons when worn. For information as to how these weapons are effected by Bleed infusions, see this section. ![]() The following is a list of weapons and shields that bear an innate Bleed buildup effect. ![]() In order to continually increase innate Bleed BNS, both Dexterity and Faith need to be leveled up, with Dexterity giving a larger bonus. The Bleed BNS value is determined by the Dexterity and Faith stats. Unlike weapons that have a magical scaling stat, Bleed has no equivalent scaling. It does not affect the total amount of damage the Bleed effect will do. The Bleed Attack Bonus (abbreviated as Bleed BNS in-game) increases the amount of Bleed buildup inflicted per hit. The Bleed Attack (abbreviated as Bleed ATK in-game) governs the rate at which the player's Bleed attacks buildup upon a target. Depending on the source, the Bleed buildup value can vary greatly. Its not possible to increase the total amount of damage Bleed inflicts - only the rate at which Bleed builds up can be increased. Also any movements that are not a run, dash or roll are reduced to a walk. It will also reduce the maximum stamina of the target to 75% for 5 to 10 seconds. Once the meter is full, the target's Health will damaged by 200 points. The Bleed meter will gradually reset back to zero naturally, provided additional Bleed attacks are not endured. The rate at which this fills is dependent on the Bleed buildup value of the attacker's weapon or item and the target's Bleed Resist stat. When attacked with weapons that inflict Bleed, the target's Bleed meter gradually fills. ![]()
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