Text on the right next to the consequences show additional comments about the quest.A labeled arrow is drawn between the quest and the consequences. Mostly they contain the names of your companions with a plus-sign (if they like your decision) or a minus-sign (if the don't). Drawn as rectangles on the right side.If a quest has more than one requirement, all requirements must be fullfilled.If the arrow has a label then only this decision enables the second quest. Chernobylite - A Voice in the Woods - Down the Cellar - Red Forest Mission Quest Day 10 - Gameplay Walkthrough Part 10A Voice in the Woods Red Forest Mission. If one quest is a requirement for an other quest, an arrow is drawn between the quests.In these cases there exist different rectangles for each sub-decision. In some quests you have to make more than one decision.It also contains the decision to make in the quest.Each rectangle contains the position in the tunnel (L/R 1-12) and the name of the quest.Rectangles with round corners on the left side. In the diagrams the following formattings are used If you help Glyeb (release prisoner in R10) AND don't give food to Kostya (R9b) AND tell Kozlov where to find his nephew (L11a), then Kozlov will help you in the Heist mission.If you don't kill Semonov at all, he will trap you in the Heist mission.You don't need that to just finish the game, but if you want to finish the game with all companions alive, you must act accordingly. Two complex decisions will influence the Heist mission later. But in each line the quests follow each other in some way: Each line is (nearly) independend on the other lines. If you enter the tunnel for the first time, then there probably are several conflicts in your previous decisions which you have to solve before you can leave the tunnel.It also helps to find the quest in the tunnel. Later I will use L1-11 and R1-12 as a shortcut. There are 12 quests on the ride side and 11 quests on the left side in the tunnel.If you forget a quest which requiered by further quests, they will disappear, too. In the timetunnel you see all of you decisions and you have to possibility to change them or even forget the quest at all. If you die in the zone or by using the radiation chamber you enter the timetunnel.If the status is too bad, they migth leave you. If you make decisions they don't like their relations status gets worse. Your companions like (or don't like) your decisions. (The quests are not explained in detail here, only the consequences and the "order" of quests are shown.) This guide will show all quests with all available decision and their consequences. It can be a requirement for further quests and it can affect your relationship status to your companions. Each decision has some impact on the game. In each quest you have to make one or more decisions. Very likely I missed something or in some case the information is not correct.Īnyway it should give you some clues if you stuck in the game. There may be more side effects, consequences and even other quests at all.
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